Real time render Character Study, Created using Zbrush, Maya, Substance painter/Designer and Marmoset Toolbag for rendering.
I have wanted to do this project for a while and have finally found time to do it. Working on skills in modelling and texture skills. First time sculpting a celebrity likeness, one of the most challenging aspects of the project. Another Challenging aspect of this project was the creation of the Hair cards for the hair style.
I plan on rendering him again using Arnold renderer and Xgen hair in Maya and seeing the difference between the the two.